Nestables

I am the composer and sound designer/audio programmer for Nestables (Tribal Gaming). Find out more about the game here. I am the sole audio professional on the project and my responsibilities include: assessing the audio needs of the game based on early designs and demos; managing my time and working to deadlines; communicating with the programming and design teams and adapting to feedback; planning and executing direct implementation in Unity.

Silksong Trailer Rescore

This is a complete rescore (music and all sound effects) of the trailer for the Team Cherry game Hollow Knight: Silksong. I created it as a portfolio piece. The score has four distinct sections that incorporate tempo and time signature changes while maintaining common elements. My intention for the score was to help shape and accentuate the narrative of the visual action. When creating the sound effects I aimed to convey the otherworldly nature of the world portrayed by the visuals.

[No copyright infringement is intended in the use of this trailer, for the original version go to teamcherry.com.au]

Space Needs Space!

Space Needs Space! is a game that was made for the for the 2019 'Games Plus Jam'. I made the music and sound effects in Ableton Live and implemented them in Unity.

++.png

Goofy Goober Rock

This is a track I contributed to the album 'Sineapple Under The Sea' by Kickblips, a collective of chiptune musicians. The album features chiptune covers of songs associated with Spongebob Squarepants. Hear the full album here.

Asset 5.png

Retro

This playlist features a selection of retro styled 'chip tunes'. I enjoy writing in this style because of the inventiveness its limitations encourage, and because of the classic sound of gaming that it evokes.

StuffHappens-04.jpg

Stuff Happens

'Stuff Happens' was a game designed to help children to recognize symptoms of anger. I created a theme that was intended to be minimal, sweet and reflective.

muweetwoee.png

Music Weeklies Challenges

I used to be a regular participant in the popular 'Music Weeklies' challenges on Twitter, in which composers have one week to make a complete piece of music based on a prompt. Below are three of my favourite pieces from that period. The prompts were: 1) A horror theme that progresses through multiple stages 2) Insects 3) Retro.

Asset 2.png

Dynamo Dancer

This playlist features a selection of the tracks I created for the augmented reality mobile dance game 'Dynamo Dancer'. The game was designed for children and the music tracks had to be fun, varied, concise and, above all, rhythmic.

Mad Doctor

Mad Doctor was created for the 2019 'Low Rez Game Jam'. I made the music and sound effects for the game in Ableton Live and implemented them in Unity.

Due to the pixel-art theme of the jam I wrote retro-styled chiptune themes and made sound effects that would fit with the overall style.

Here you can hear the in-game music and sounds, and below the start and end-screen themes.